Keyboard and mouse
The tooltip of every toolbar and ribbon button shows its shortcut. On macOS, Ctrl is Cmd.
Keyboard shortcuts
| Keys | Command | Where it applies |
|---|---|---|
Files |
||
Ctrl+N |
New |
Opens the New window (Model Wizard, Blank Model, examples). |
Ctrl+O |
Open… |
Opens an |
Ctrl+S |
Save |
Saves the model and its solutions. |
Ctrl+Shift+S |
Save As… |
|
Editing the model |
||
Ctrl+Z |
Undo |
Any change to the model tree or a setting. |
Ctrl+Y or Ctrl+Shift+Z |
Redo |
|
Delete |
Delete |
The selected node. |
F2 |
Rename |
The selected node’s label. |
Ctrl+Shift+D |
Duplicate |
The selected node (with its children). |
F3 |
Disable |
The selected node; it is ignored when building and solving. |
F4 |
Enable |
|
Ctrl+Up |
Move Up |
The selected node within its parent. The order matters for geometry sequences and for features that override each other. |
Ctrl+Down |
Move Down |
|
Building and solving |
||
F7 |
Build Selected |
Builds the geometry up to and including the selected geometry node. |
F8 |
Build All |
Acts on the selected node: builds the mesh on a mesh node, computes on a study node, plots on a plot group or plot, evaluates a derived value, and builds the whole geometry anywhere else. Double-clicking a node does the same. |
Ctrl+= |
Compute |
Solves the current study. |
View |
||
F5 |
Zoom Extents |
Fits the model into the Graphics window. |
Ctrl+A |
Select All |
All entities of the active selection list (in the Graphics window). |
Ctrl+D |
Clear Selection |
The active selection list. |
Moving around (as in COMSOL) |
||
Ctrl+Tab |
Next window |
Model Builder, Settings, Graphics, Messages, in turn. |
Ctrl+Shift+Tab |
Previous window |
|
Ctrl+Alt+Left |
Model Builder |
Puts the keyboard focus in the tree. |
Ctrl+Alt+Right |
Settings |
Puts the focus in the first field of the Settings window. |
Ctrl+Alt+Up, Ctrl+Alt+Down |
Previous, next section |
Of the Settings window. |
Alt+Left, Alt+Right |
Go Back, Go Forward |
Through the nodes you selected. |
Ctrl+L |
Filter |
The Model Builder’s filter field. |
Shift+F10 |
Context menu |
Of the selected node. |
Settings fields |
||
Enter |
Apply |
Applies the field (leaving the field does too). The focus stays in the field. |
Esc |
Restore |
Puts back the applied value of the field you are typing in. |
Ctrl+Space |
Complete |
Lists the parameters, variables, functions and constants for an expression. |
Ctrl+V |
Paste rows |
In a Parameters or Variables table: several rows at once, one undo step. |
Help |
||
F1 |
Help |
The documentation of the selected node: its section of the Reference. |
Ctrl+F1 |
Documentation |
The front page of this documentation. shows the version and the Elmer in use. |
Standard keys work in the Model Builder tree as in any tree view: the arrow keys move through it, and Right and Left expand and collapse branches.
Mouse in the Graphics window
| Action | 3D models |
|---|---|
Left-drag |
Rotate |
Right-drag |
Pan |
Wheel |
Zoom |
Left-click |
Select or deselect the entity under the cursor (when a selection list is active) |
Hover |
Highlight the entity under the cursor: red if a click adds it, green if it’s already selected and a click removes it. The status bar names it, for example |
Up / Down (or + / -) |
Step through the entities under the cursor, front to back, to reach a hidden face. The status bar says which one is highlighted ( |
In 2D and 2D axisymmetric models there is nothing to rotate, so left-drag pans as well.
A click selects only when the mouse didn’t move. A small drag rotates or pans without changing the selection.
Selecting entities
-
Select a feature with a selection, for example Temperature 1, in the Model Builder. Its selection list becomes active: the green button next to the list is on, and the Graphics window shows the selection level (domains, boundaries, edges or points).
-
Hover to find the entity, then click it to add it (blue). Click a blue entity to remove it.
-
Use Select All or Clear Selection in the Graphics toolbar (Ctrl+A, Ctrl+D), or the buttons beside the list. Paste Selection takes typed numbers such as
1, 3-5 and 8. -
To reach a face behind others, hover over it and press Down until it’s highlighted, then click. Or turn on Transparency. Show Labels shows the entity numbers.
For selections that should survive geometry changes, use a geometry Box Selection. See Selections.
Context menus
Right-click any node in the Model Builder for what you can add to it and do with it. The same commands as the ribbon, filtered to that node. On a physics interface the menu is split into Domains and Boundaries. On Geometry it’s split into Primitives, Booleans and Partitions, Transforms and Other.